It has been two decades after Guitar Hero debuted across the Atlantic, offering everyday gamers the opportunity to become a rock star. Not literally, but try convincing anyone who's mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, the game gave players a plastic guitar peripheral to match coloured notes scrolling down the screen in time with the music. Every sequence corresponded to specific notes, producing the feel of an authentic performance.
The studio previously experimented in the music genre before partnering with RedOctane, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for an unlikely massively profitable series which made a significant influence for many of the artists included, introducing decades-old groups to a new generation of younger players.
A former executive, former COO of Harmonix, remembers the early financial challenges of licensing the songs – even though the first two games primarily featured rerecorded tracks.
“We rerecorded every song because the cost prohibitive,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero became a hit, and record sales airtime increased, everyone wanted to be in.”
He adds: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their children to the songs they loved. It became an intergenerational thing.”
Classic Rock Gains Younger Fans
Irish blues-rock band the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, new demographic. Typically this had been considered music that was past it, however once it got featured on the title and teenagers discovered it, suddenly it was cool. That legitimised it, and got rid of the outdated tag. It provided all our music renewed popularity.”
At that time, the Answer’s first record remained not available stateside, so Guitar Hero served as a primary platform for exposure for the band during their a North American tour supporting the rock giants. “The roadies had on Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Impact
Rock’s heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and associated lore, visuals and legendary status. In the case of, the Aerosmith edition, it was said to have made the group greater revenue compared to their records. It sold more than half a million copies in its first week, while demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Recently, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is challenging even in expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. The streamer stated it took months of practice of practice.
“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up a real gun and go to war,” notes musician the artist.
The band had already completed a profitable run before Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that our selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow all other the band has done. Recently, the track was used in promotional material for a major film. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has their own musical journey and I’m glad we played a role of people’s lives”.
Enduring Legacy of a Iconic Controller
Top-tier promotion, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of being a music icon on the stage. From day one, the co-founders believed humans have a natural urge to make music, and they wanted to use technology to enable everyone to participate”.
The majority installments were released over a mere half-decade from 2005 to 2010, including derivative titles like the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, except for a short-lived revival several years later.
Games such as Clone Hero and Fortnite Festival have maintained the scene active, with set to be a new product from the original publisher in development. A new studio has entered production on their first rhythm-based title. The initial creators are both involved in advisory roles. Are gamers prepared to welcome a new entry following the classic?
“We thought such titles could be like Madden where you can update every year,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t persist with new generations.”